Gamification · WordPress Membership Platforms

Most memberships
don't fail.
They fade.

If nothing changes when a member logs in, eventually they stop logging in. Gamplify is the system that makes showing up mean something, and the infrastructure underneath that keeps it standing at 100,000 members.

Six things changed since Dana was last here. One of them breaks if she skips today. That is a platform doing its job while you sleep.

Nothing changed since yesterday. Nothing will change tomorrow. Same content, same member, different architecture. This is where churn quietly begins.

Years building engagement systems

0 +

Members on a single platform

0 K+

Membership platforms running Gamplify

0 +

CRMs supported

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WordPress plugins integrated

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The problem nobody catches in time

Memberships don't die from bad content. They die from a flat line.

There’s rarely a dramatic collapse. Just a slow decline that most founders misdiagnose as a marketing problem, a content problem, or an audience problem, right up until the renewals stop.

Week 1

Signup high. Logs in daily. Finishes two modules. Posts an intro.

Week 4

Logs in twice. Skims. Doesn’t post. Nothing has acknowledged that she was here.

Week 9

Opens an email, doesn’t click. There’s no reason today is different from last Tuesday.

Week 14

Cancels. Reason given: “not using it.” The decision was made months ago.

You don’t have an audience problem. You have an architecture problem. And architecture is fixable.

What has to change when they log in

Four things a member needs to feel. Every single visit.

Not badges for the sake of badges. Each of these answers a specific question running in the back of your member’s mind. If the platform can’t answer it, they leave.

P

Points

“Did that count for anything?”

Every meaningful action gets measured, on the platform and off it. Logins, lessons, purchases, workouts, journal entries, KPIs submitted by a franchise office.

L

Levels

“Am I actually getting somewhere?”

Status you can see and haven’t finished earning. A visible next rung is the difference between a member browsing and a member climbing.

A

Achievements

“Did I just cross a line?”

Milestones that mark real thresholds. Locked ones do as much work as unlocked ones. They show what’s still out there to go get.

S

Streaks

“Do I have something to protect?”

The one mechanic that creates a cost to not showing up. When a streak is on the line, excuses get shorter.

PLAS

Together, those four form a loop: action → recognition → status → motivation → more action. Inside Gamplify that loop is called PLAS. It’s the engine every other part of the system plugs into, and it’s why “add a points plugin” almost never works on its own.

The expanse

Gamplify is bigger than gamification. It's three layers that talk to each other.

Most tools give you one piece and leave the wiring to you. Gamplify is a stack where the pieces were designed together, so a purchase can change a permission, a permission can start a challenge, and a challenge can trigger a coach. You don’t need all of it on day one. You need it to be there when you do.

Layer 01

Foundation

The engine. Who your members are, what they’ve paid for, and what they’re allowed to see.

Live

CRM

The engine. Who your members are, what they’ve paid for, and what they’re allowed to see.

Live

Foundation

Access, restriction, and subscriptions driven by CRM tags, replacing your membership plugin.

Live

Commerce

Checkout and subscriptions wired straight into permissions. Paid means access, instantly.

Live

Flows

Triggers, conditions, actions, notifications. The logic that fires when behavior happens.

Layer 02

Engagement

What members actually do, feel, and come back for. This is where the arena gets built.

GAME

PLAS, challenges, leaderboards, scorecards, checklists, goals, dashboards.

TEAMS

Cohorts and teams, static or built dynamically from a tag or role. Bulk enroll and seats.

BOSS

The social layer: profiles, directories, member cards, matching, messaging.

EVENTS

Registration, RSVP, and attendance tracking, including how much of it they actually watched.

LMS

A complete learning system of our own, built from the ground up rather than layered onto someone else’s.

Layer 03

Intelligence & Reach

Seeing what’s actually happening, and meeting members where they already are.

RPM

Reports, Progress, Metrics. Includes GPS, a red / yellow / green tracker that flags a member falling behind before they’re gone.

121

A personal CRM for each member: their own contacts, follow-ups, and pipeline, inside your platform. No admin backend required.

Native App

iOS and Android under your brand, with segmented push notifications driven by your CRM.

ASSESS · CPS · AI · C3

Assessments, the Coaching Platform System, agent tooling, and C3 are in active scoping. On the roadmap, not on your invoice.

The spine ↓

Your CRM is the source of truth for all three layers. Points, levels, and achievements live as CRM data rather than a second database bolted alongside it. That is how a platform stays fast at 100,000 members instead of grinding to a halt.

Find your starting line

Where are you right now?

The same system gets used three very different ways. Pick the one that sounds like your last thirty days.

Path 01

I'm building my first platform

Nothing’s launched yet, or it just did. You want to do this right the first time.

Path 02

I have a platform. It's quiet.

Members join and then go silent. Completion is low. Renewals are slipping.

Path 03

I'm at scale and it's fragile

Ten plugins, slow load times, and a quiet dread every time something updates.

What's actually true right now

What we'd do first

Start here

Gamplify Memberships

$49/mo · $499/yr

The lowest-friction way in. CRM, commerce, memberships, subscriptions, access and restriction, notifications, plus the knowledge base, installed as one bundle.

What's actually true right now

What we'd do first

Start here

Gamplify DIY

$99/mo · $999/yr

Pick one bundle (GAME, TEAMS, or BOSS) plus the technical and strategy training. For operators who want to design the engagement themselves.

What's actually true right now

What we'd do first

Start here

PRO / Extreme / Enterprise

$499/mo → Custom

All plugins, enhanced support, and consultation hours, up through a dedicated enterprise partnership with roadmap input and 40+ hours of build time.

Proof

What happens when the architecture changes.

“Our churn rate outside of free trials has dropped to nearly zero, and even during slow summer months, signups have tripled. Much of that success is directly tied to the content strategy, themeification, and gamified engagement systems Kyle and his team brought to life.”
MSP-Camp trains marketing managers for managed service providers. Their platform is database-driven with social features, content curation, and a full gamification layer, running Grow Groups, challenges, and real-world KPI tracking.
Churn outside free trials
~ 0 %
Signups, in slow season
0 x
Page loads, consistently
< 0 s

Taher Hamid
· MSP-Camp · Professional Training Platform

“For the past four years, they’ve been instrumental in helping us build and manage our entire online community, from our BuddyBoss portal to every aspect of delivering a truly world-class experience for our members. They are the people behind the scenes who make it all work, and they do it at the highest possible level.”

John Assaraf · NeuroGym

“I was stress-free and had time to execute other tasks in my business knowing they were working efficiently and effectively behind the scenes to bring my vision to life. My entire staff is beyond amazed at the new membership site that we can call ‘home.'”

Ariel Fuller · Dunamis Woman Enterprise

Why this one

Four things that make Gamplify different from every other option you're weighing.

It gets lighter, not heavier

Most gamification plugins add a database. Ours leans on what’s already in your stack and stores its data in your CRM instead of duplicating it. In practice that means Gamplify tends to replace plugins (membership, event calendar, team management) rather than pile onto them.

Built where the load actually is

These systems were built for platforms with 100,000+ members and heavy concurrency, the exact conditions where other WordPress gamification tools bring a server to its knees. Reads and writes are minimized by design, because that’s the constraint that decides whether a platform stays fast.

Your CRM runs the whole thing

Tags drive content access, restriction, and gamification, so there’s one source of truth instead of member data scattered across six plugins. Use ours, or connect any of 60+ CRMs through WP Fusion. Enterprise clients often keep Salesforce or HubSpot for marketing and run Gamplify for everything on-platform.

Twenty-five years, mostly before it had a name

Our founder, Kyle Newton, was building membership sites with what we now call gamification back in 2000, the moment people went from visiting websites to joining them. By 2011 the model was formalized inside a 4.5-million-line custom SaaS platform, then rebuilt for WordPress. “Gamification” as a term only dates to about 2009.

The part most people skip

Gamification isn't a plugin. It's a process.

You can install every mechanic in this system and still end up with a quiet platform, because points thrown at a page aren’t a strategy. Before anything gets configured, we work out what your members actually want to become, and what earning it should look like. That design work is called Social Engagement Architecture, and every Gamplify tier includes the training, frameworks, and case studies to do it.

Discover

What your members want, what you need them to do, and where those two overlap.

Determine

Which mechanics fit that overlap, and just as importantly, which ones to leave out.

Document

Exact points, levels, achievements, and thresholds written down before anything is built.

Develop

Configure and deploy. Do it yourself, with us alongside you, or hand it to our team.

Deploy

Roll it out to members deliberately: onboarding, announcement, and the first challenge.

Ways in

Same system. Five depths.

You’re not buying different products at each tier. You’re choosing how much of the system you turn on, and how much of our time comes with it.

Memberships

$49/mo

$499 / year

The foundation on its own. CRM, commerce, memberships, subscriptions, access, notifications, SOPs.

PRO / Extreme / Enterprise

$99/mo

$999 / year

Foundation plus one bundle (GAME, TEAMS, or BOSS) with technical and strategy training.

Most popular

PRO

$499/mo

$4,999 / year

Every plugin, enhanced support and docs, assets and templates, plus 12 consultation hours.

Extreme

$999/mo

$9,999 / year

Everything in PRO, bi-weekly masterminds and office hours, feature requests, 24 consultation hours.

Enterprise

Custom

Let's talk

Dedicated support, a seat on the roadmap team, and 40+ hours of consultation and development.

14-day money-back guarantee on every paid plan. No setup fees. Change tiers whenever you want.

You don't do this alone

Every plan comes with the people who built it.

Gamplify customers get access to a private community of other platform owners, plus the SOPs and documentation for every tool in the system. It’s where the strategy questions get answered, the ones that have nothing to do with settings.

Office Hours

Regular live sessions with the team that writes the code.

Developer Access

Ask the people who built it, not a support tier.

Docs & SOPs

Step-by-step guides for every tool, kept current.

Tribe Leader Network

Other operators solving the same problems you are.

Stop building a library. Build an arena.

Somewhere on your platform right now is a member who joined excited and hasn’t logged in for eleven days. Nothing on the site knows that. Nothing is going to do anything about it. That’s the part we fix.

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