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Goals

Goals

A number to reach, and a visible distance to it.

Numeric, checklist-based, or milestone goals, set by you or by the member, with primary goals and sub-goals, recurring cycles, and PLAS awarded automatically on completion.

The motivation loop

Act

A member does something

>

Measure

It becomes a number

>

See

The number becomes visible

>

Return

Visible progress pulls them back

A goal is not a checklist

A checklist is a sequence of things to do. A goal is a number to reach, and the difference matters because the motivational mechanism is not the same. A checklist works by shortening the distance between intention and the next action. A goal works by making the remaining distance visible, which is why seven of ten courses complete with three more to unlock a reward pulls harder than a list of ten with seven ticked. Same data, different psychology.

How goals are built

Everything available to you.

Same fixed, custom, and hybrid model as checklists, with more structure underneath.

What is being measured

Goal types

Who sets it

Ownership

Who it belongs to

Scope

Depth and cadence

Structure

What it awards

On completion

Worked example

Three goals, three different pulls

These are real goal cards. Notice that each one states the remaining distance rather than the progress made.

Active goals

One member

Act

Learning: complete 10 courses

Seven of ten. Three more to unlock the reward, worth 500 points.

Act

Consistency: 30 day streak

Twenty-three of thirty. Seven more, and the reward is an achievement rather than points.

Act

Team: activity goal

450 of 500. Fifty more, worth 1,000 points, and it belongs to the whole team.

Measure

Each updates live as activity lands

No refresh, no manual entry, no reconciliation.

Result

Completion fires PLAS automatically

And the recurring ones reset for the next cycle without anyone touching them.

Recipes

Three you could build this afternoon.

Read them as when, only if, then. That is the whole grammar of the system.

State the gap, not the total

When

A goal card renders

Only if

Any member

Then

Show three more to unlock rather than seven of ten complete. The remaining distance is what creates the pull

Give teams something to own

When

A challenge begins

Only if

Member is on a team

Then

Set a shared team goal alongside individual ones, so the group has a number that only collective effort reaches

Reset without erasing

When

A recurring goal cycle ends

Only if

Goal was met

Then

Roll into the next cycle and keep the completion history, because a visible run of met goals is its own motivation

Before you build

Three things worth knowing.

Note

One or two active goals per member. A dashboard of eleven goals is a dashboard of eleven things being ignored.

Note

Set the first goal so it is met inside a week. A goal that takes a quarter to reach teaches nothing in month one.

Note

Use goals for numbers and checklists for sequences. Using the wrong one is the most common mistake we see.

The rest of CRM

Goals is one of 7 parts.

PLAS

Gamplify GAME

Scorecard

Gamplify GAME

Leaderboard

Gamplify GAME

Checklist

Gamplify GAME

Goals

You are here

Dashboard

Gamplify GAME

Engagement Matrix

Gamplify GAME

Put Goals to work.

Tell us what you are trying to get members to do, and we will show you the Flow that does it.

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