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Engagement Matrix

Engagement Matrix

The right next step, for where this member actually is.

Flow state sits between boredom and anxiety, in the narrow band where challenge matches skill. The Engagement Matrix maps each member against that band and recommends what they should do next.

The motivation loop

Act

A member does something

>

Return

It becomes a number

>

See

The number becomes visible

>

Return

Visible progress pulls them back

Why the same next step is wrong for most members

A platform that offers everyone the same next lesson is right for the small group in the middle of the bell curve and wrong for everyone else. Give a beginner an advanced challenge and they feel anxious and leave. Give a capable member a beginner task and they feel patronized and drift. The matrix reads four things about each member, their current challenge level, their demonstrated skill, the resources available to them, and their motivation, then recommends a next step sized to that combination rather than to an average.

Status: coming soon.

The Engagement Matrix is in active development and is not part of what you buy today. Everything else in GAME is shipping now.

What it reads and what it does

How it is designed to work.

This is the intended design. It is in active development and is not shipping today.

Where they are being stretched

Challenge

What they have demonstrated

Skill

What they have to work with

Resources

What is currently pulling them

Motivation

What it recommends

Output

Recipes

Three you could build this afternoon.

Read them as when, only if, then. That is the whole grammar of the system.

Stretch the ones who are coasting

When

A member completes three tasks well below their level

Only if

Skill is above current challenge

Then

Recommend a harder next step before boredom turns into drift

Support the ones who are struggling

When

A member abandons the same task twice

Only if

Challenge is above demonstrated skill

Then

Recommend a prerequisite and surface a coach rather than repeating the task

Protect the ones in flow

When

A member is progressing steadily

Only if

Challenge and skill are matched

Then

Change nothing. The most common mistake is intervening on somebody who is doing fine

Before you build

Three things worth knowing.

Note

This is the only part of GAME that is not shipping. Everything else on this stack is live today.

Note

The theory is not ours. Flow state comes from decades of psychology research. What we are building is the instrumentation for it inside a membership platform.

Note

Extreme and Enterprise customers submit feature requests and sit on the roadmap team, which is where the order gets set.

The rest of The rest of GAME

Engagement Matrix is one of 7 parts.

PLAS

Gamplify GAME

Scorecard

Gamplify GAME

Leaderboard

Gamplify GAME

Checklist

Gamplify GAME

Goals

Gamplify GAME

Dashboard

Gamplify GAME

Engagement Matrix

You are here

Put Engagement Matrix to work.

Tell us what you are trying to get members to do, and we will show you the Flow that does it.

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