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Dashboard

Dashboard

Every number in one place, for whoever is looking.

Points, levels, streaks, completions, posts, purchases, and sessions attended, pulled from every corner of the platform into one view. Members, coaches, and owners each get their own.

The motivation loop

Act

A member does something

>

Measure

It becomes a number

>

See

The number becomes visible

>

Return

Visible progress pulls them back

Progress nobody can see does not exist

Every mechanic in GAME produces a number, and a number sitting in a database changes nothing. The dashboard is where measurement turns into motivation, and the reason it has to pull from everywhere is that a member does not experience your platform as separate plugins. They completed a course, posted twice, attended a session, and kept a streak. Showing them four separate plugin reports is showing them your architecture instead of their week.

What a dashboard can show

Everything available to you.

Any metric on the platform, arranged however the audience needs it.

Core

PLAS

From everywhere

Activity

Four different views

Audience

Reading the data

Controls

What it pulls from

Sources

Worked example

One member, one week, six numbers

This is the view a member opens. Every figure comes from a different part of the platform.

 

Member dashboard

Last 7 days

Measure

8,450 points earned, up 23 percent

From the CRM record, not a separate gamification table.

Measure

Level 12, and 34 day streak

The streak card reads On Fire above thirty days, because the label does work the number alone does not.

Measure

47 course completions, 23 sessions attended

Learning and events, side by side, which is how she actually experienced the week.

See

156 posts made, 12 purchases

Community and commerce in the same frame as learning.

Result

Every figure carries a trend arrow

Because up 23 percent motivates in a way that 8,450 on its own does not.

Recipes

Three you could build this afternoon.

Read them as when, only if, then. That is the whole grammar of the system.

Show the trend, not just the total

When

A dashboard renders

Only if

Any member

Then

Display the change alongside every figure. A number with no direction is a fact. A number with a direction is feedback

Give coaches a roster view

When

A coach logs in

Only if

They have members assigned

Then

Show the group dashboard sorted by who is slipping, not alphabetically

 

Put a compact version where they already are

When

Any profile or feed page loads

Only if

Member is logged in

Then

Drop a four-metric summary in by shortcode, since the full dashboard is a destination and most members will not travel to it

Before you build

Three things worth knowing.

Note

Four to six numbers on a member dashboard. Beyond that nobody reads any of them.

Note

The member view and the owner view are different products. Do not build one and show it to both.

Note

Pair this with RPM. The dashboard shows what happened, RPM tells you who is about to leave.

The rest of CRM

Dashboard is one of 7 parts.

PLAS

Gamplify GAME

Scorecard

Gamplify GAME

Leaderboard

Gamplify GAME

Checklist

Gamplify GAME

Goals

Gamplify GAME

Dashboard

You are here

Engagement Matrix

Gamplify GAME

Put Dashboard to work.

Tell us what you are trying to get members to do, and we will show you the Flow that does it.

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